Fight'N Rage

Trucchi, consigli e cheat mode per ottenere il massimo dai tuoi giochi su PC.
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FrancyDotNet
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Iscritto il: 01/05/2024, 23:26

Fight'N Rage

Messaggio da FrancyDotNet »

:arrow: Trucchi e cheat code

Sì, Fight'N Rage è un popolare gioco beat 'em up con uno stile retrò che omaggia i classici arcade. Il gioco offre vari trucchi, cheat code e segreti per arricchire l'esperienza di gioco. Ecco una panoramica dettagliata di alcuni di essi:

Cheat Code
Come inserire i Cheat Code
Per inserire i cheat code in Fight'N Rage, devi andare al menu principale e accedere alla schermata delle opzioni. Una volta lì, inserisci le seguenti sequenze di tasti per attivare i trucchi. Ricorda che alcuni di questi trucchi potrebbero disabilitare gli obiettivi del gioco mentre sono attivi.

Codici di Cheat
Modalità Allenamento Infinita: Su, Su, Giù, Giù, Sinistra, Destra, Sinistra, Destra, Pulsante d'azione.

Effetto: Ti permette di allenarti senza limiti di tempo o vite.
Vite Infinite: Su, Giù, Sinistra, Destra, Pulsante d'azione, Pulsante d'azione.

Effetto: Avrai vite infinite per completare il gioco.
Modalità Turbo: Su, Su, Giù, Giù, Sinistra, Destra, Sinistra, Destra, Pulsante d'azione, Pulsante d'azione.

Effetto: Aumenta la velocità di gioco, rendendo l'azione più frenetica.
Segreti e Sbloccabili
Personaggi Segreti
Fight'N Rage ha diversi personaggi segreti che possono essere sbloccati completando determinate condizioni nel gioco.

Sblocco di Ricardo:

Come fare: Completa il gioco con Gal e F. Norris.
Sblocco di F. Norris:

Come fare: Completa il gioco con Gal e Ricardo.
Sblocco di The Boss:

Come fare: Completa il gioco con Ricardo e F. Norris.
Modalità Segrete
Fight'N Rage include anche varie modalità di gioco che possono essere sbloccate:

Modalità Arcade Avanzata:

Come fare: Completa il gioco in modalità Arcade con qualsiasi personaggio.
Modalità Time Attack:

Come fare: Completa il gioco in modalità Arcade con Gal.
Modalità Survival:

Come fare: Completa il gioco in modalità Arcade con Ricardo.
Easter Eggs e Riferimenti
Riferimenti ai Classici Beat 'em Up
Fight'N Rage è pieno di riferimenti ai classici beat 'em up come Final Fight e Streets of Rage. Prestando attenzione agli ambienti e ai nemici, puoi trovare vari omaggi a questi giochi iconici.

Livelli e Boss Nascosti
Alcuni livelli e boss nascosti possono essere scoperti esplorando attentamente i livelli e soddisfacendo determinate condizioni. Ad esempio:

Livello Segreto:

Come fare: Nel secondo livello, trova e distruggi una porta segreta per accedere a un'area nascosta.
Boss Segreto:

Come fare: Completa il gioco senza perdere una vita per affrontare un boss segreto nell'ultimo livello.
Consigli Utili
Utilizza le Combo
Le combo sono essenziali per massimizzare i danni e mantenere il controllo sui nemici. Allenati a concatenare i tuoi attacchi per tenere i nemici storditi e ridurre il rischio di subire danni.

Gestisci le Risorse
In Fight'N Rage, è importante gestire attentamente le tue risorse, come le armi e gli oggetti curativi. Usa le armi con parsimonia e cerca di conservare gli oggetti curativi per i momenti critici.

Conclusione
Fight'N Rage offre un'esperienza di gioco ricca e gratificante, piena di segreti da scoprire e trucchi da utilizzare. Spero che queste informazioni ti aiutino a ottenere il massimo dal gioco e a goderti ogni momento dell'azione frenetica che offre. Buon divertimento e buona fortuna!



:pc_matrix: Sì, utilizzando Cheat Engine è possibile apportare modifiche al gioco Fight'N Rage per ottenere vari vantaggi, sebbene sia importante notare che l'uso di strumenti di terze parti come Cheat Engine potrebbe influenzare negativamente l'esperienza di gioco e potrebbe violare i termini di servizio del gioco. Tuttavia, per scopo informativo, ecco alcuni esempi di vantaggi che potrebbero essere ottenuti tramite Cheat Engine:

Vite Infinite: Modificando il valore della variabile che tiene traccia delle vite del giocatore, è possibile garantire che il personaggio non perda mai una vita, rendendo il gioco più facile e permettendo di affrontare gli incontri senza il rischio di dover ricominciare da capo.

Salute Infinita: Modificando la quantità di salute massima del personaggio o bloccando il valore della salute a un livello massimo, è possibile garantire che il personaggio non possa mai essere sconfitto.

Risorse Illimitate: Modificando la quantità di denaro, punti esperienza o altri tipi di risorse nel gioco, è possibile ottenere risorse illimitate per acquistare oggetti, potenziamenti o sbloccare nuovi contenuti senza dover affrontare sfide o missioni.

Velocità del Gioco: Modificando la velocità del gioco, è possibile accelerare o rallentare l'azione a proprio piacimento, consentendo di affrontare i livelli a una velocità più confortevole o di completarli più rapidamente.

Danni Aumentati: Modificando il valore dei danni inflitti dal personaggio, è possibile aumentare la potenza dei propri attacchi, consentendo di eliminare i nemici più rapidamente e senza troppi sforzi.

Tuttavia, è importante ricordare che l'uso di Cheat Engine può influenzare negativamente l'esperienza di gioco e potrebbe compromettere il divertimento e la sfida che il gioco offre. Inoltre, l'uso di trucchi o cheat potrebbe violare i termini di servizio del gioco e portare a conseguenze indesiderate, come il ban dell'account. Pertanto, è consigliabile utilizzare tali strumenti con cautela e responsabilità.
FrancyDotNet
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Re: Fight'N Rage

Messaggio da FrancyDotNet »

:arrow: Modificare i salvataggi

All'interno del percorso %USERPROFILE%\AppData\LocalLow\sebagamesdev\gog\fightnrage\savedata è presente il file di salvataggio data.sav (in realtà si tratta di un archivio GZip).
Per prima cosa dobbiamo estrarre il contenuto dell'archivio direttamente con il programma 7zip e aprirlo in un normalissimo editor di testo (che può essere il blocco note oppure Notepad++).
FrancyDotNet
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Re: Fight'N Rage

Messaggio da FrancyDotNet »

1. Starting off: What programs do I need?
Also, make sure to turn on File Name Extensions as you may need to change this at a few points.

This can be done in File Explorer via View > File Name Extensions. Check this box and you are good to go.


2. Unpacking sprites

:!: MAKE SURE TO BACKUP THE DATA FILES BEFORE CHANGING

So to start, you will have to find your Fight N Rage game files.

These can be found in C:\Program Files (x86)\Steam\steamapps\common/fightnrage

Copy the data folders contents to a fresh, new folder, and then also create a destination folder for the sprites to be extracted to.

You need to highlight all the copied .dat files (Control+A) then right click > 7Zip > Extract Files. Choose the destination folder you made earlier in the extract to: box, and then click OK.

Now you should have a folder of numbered files with no extensions, which need to have .PNG extension to be opened in a Image Editor (Paint.Net/Gimp) so we are going to have to use Advanced File Renamer, which is quite simple, and once set up, will do the job for future updates.

All you really have to do here is to make sure to set the methods. To do this, add a new method, then select New Name. A box should now appear on the left.

In the New Name: Field, Type <Name><Ext>.PNG

That should be it ready to go, so add the all extracted files, then click Start Batch.
Now when you go to the folder you extracted the .Dat files, a large portion will show as images, allowing you to open them in a Image Editor.


3. Repacking sprites
Repacking the sprites back into .Dat files is actually very simple.

All you need to do is Right Click > 7Zip > Open Archive and then simply drag & drop the file into the archive. If it worked fine, the size and packed size will change.

Make sure the files are named correctly, so if its 150.dat, make sure to put in 150, or a similar sheet named 150. They HAVE to have the same positions, or the sprites will be garbled, unless you also edit the .XML file. (This is how getting Diane as a Gal costume works.)


4. Editing 0.Dat

0.Dat is the file that manages all the data in the game, and if anything is changed, it has to be changed here, or the game will refuse to start up.

To edit 0.dat, simply right click on it, then 7Zip > Open Archive. You then need to right click on the 0 file in the archive, then click edit, which should open a Notepad document.

To find something in the data base, you have to look for the Packed Sizes of a .Dat file. These show up when you open .Dat files as Archives in 7Zip. You will then have to use Edit > Find to get the packed data number up on notepad.

Simply replace this number with another Packed Size number and this 0.dat file will recogize that mod. This will have to be done with every file that is changed

5. Editing .XML files: Basics

.XML files decide what sprites apply to animations, and also the sizes of the sprite rectangle, so In theory it is possible to add custom sprites/animations.

However, this is rather complicated and will most likely need a section dedicated to it, so Im just going to go over the what everything means, and how to replace one costumes .XML with another, like replacing the Black Belt Gal with Diane.

.XML Sheet layout
  1. SpriteData keyName refers to the animation/action the character will perform.
  2. Sourceimage refers to the sprite the game will use for the animation/action. Changing this that allows you to swap costume animation data.
  3. axis refers to how the sprite is aligned (?) I need to find more info on this.
  4. sourceRect refers to the positions in which the sprite box is drawn. Changing this can give you more room to edit sprites, and may have an effect on collisions.
Basic .XML Editing

Ok, this is a bit of a nightmare to explain, but its easy to do when you know how.

So, lets say Diane is costume 8 (again lets say 168.dat), and you want her to replace costume 6 (150.dat), you would have to extract costume 8's .XML (169.Dat), replace any reference of "Girl_C8" to "Girl_C6", and also rename the file to match the other costumes .Dat (so 151.Dat.)

It really is as simple as that, but make sure to edit, rename, and repack, the new .XML file.


6. Replacing Music *Works, Outdated List*
To unpack a music file, simply rename .Dat entension to .OGG.

Repacking is just as simple as renaming the extension back to .Dat, and Editing 0.Dat. The new audio has to have the same number as the old audio too.

I havent actually tried this out yet, but I reckon custom music *should* loop fine. If not, there is 365.dat which handles musical events. I'll look the specific details at later date.

AS OF LAST UPDATE, MUSIC IS LOCATED IN DIFFERENT .DAT'S. WILL UPDATE IN NEAR FUTURE

Track .Dat List
WIP - Will include .Dat Number, Track Name, and Where it is used in-game when compiled.

35.Dat - Absolute Zero (Cutscene Music)
36.Dat - Fire BG noise
37.Dat - Ocean BG Noise
38.Dat - Rain BG Noise
39.Dat - Waterfall BG Noise
40.Dat - Wind BG Noise
41.Dat - Aquatic Shiver
42.Dat - A Fistful of Luck
43.Dat - Beyond The Sun
44.Dat - Borders
45.Dat - Boss Defeated
46.Dat - Breathe
47.Dat - Cannot Move
48.Dat - Choose Your Fate (Character Select)
49.Dat - Destiny
50.Dat - Different Trails
51.Dat - Dreaming
52.Dat - Eclipsed
53.Dat - Edge of Time
54.Dat - Falling Skies
55.Dat - Fire
56.Dat - Fragments (Truck Level)
57.Dat - Go for it
58.Dat - Gunny Sack
59.Dat - Gvarela Intro
60.Dat - Immersion
61.Dat - Game Over
62.Dat - Mirages (Desert. Alt Level 2)
63.Dat - Morning Sunlight
64.Dat - Nightmare (Bigger Boss Theme)
65.Dat - Nothing Left
66.Dat - No Boundaries
67.Dat - Pictures
68.Dat - Pumping It Up (Training)
69.Dat - Joel Steudler:Town:Mean_Streets (Unused? Sounds like a good Duke 3D midi)
70.Dat - Rising Force (Elevator)
71.Dat - Shattered (Boss Theme)
72.Dat - Shining
73.Dat - Something Lacking (Forest)
74.Dat - Spiders
75.Dat - Stalking Shadows (?)
76.Dat - Streams
77.Dat - Sunrise Mumba (Sunny Beach)
78.Dat - Survival (Game Over Countdown)
79.Dat - Through Space and Time
80.Dat - Undying Storm
81.Dat - Variety Lights
82.Dat - Vengeance (The Leader Boss Theme)
83.Dat - Wah Wah Blah
84.Dat - Waterdrop
85.Dat - Victory

7. Replacing Sounds *WIP*

To unpack a sound file, simply rename .Dat entension to .WAV.

Repacking is just as simple as renaming the extension back to .Dat, and Editing 0.Dat. The new audio has to have the same number as the old audio too.

The sounds are located from 411.Dat to 657.Dat.

Sound List

Coming soon. (Its over 250 .wavs to sort out -_-)


8. Making Custom Enemy Layouts *Coming Soon*

Testing and Composing at the moment.


9. Editing Text Strings (Dialouge etc) *Coming Soon*

Very simple, if it works. I am yet to test this though, so I dont know if it works properly.

The last two .dat's have the games text strings, like dialouge and menu descriptions. I guess edit and replace much like anything else.


10. Editing move properties *Coming Soon*

I will try share the little amount of information I know, which is how to edit the properties of moves. I have tested changing a few flags, and found they work.

11. Editing cheats & dip-switch settings.

Much like changing the contents of 0.Dat or the .XML files, there are also various configuration files that be changed, enabling cheats, testing functions and even making custom enemy formations.

358 - 368 is roughly where alot of the Fight N Rage's data regarding AI, Attacks, Sounds and Music are stored. Using 0.dat should make finding the relevant data easy, as it actually follows the same ordering as the data folder.

Example being the 69th entry is assets/bgm/absolute_zero, which is 35.dat. Double the .Dat number, then minus 1 to find anything in 0.Dat in NotePad++

LIST OUT OF DATE

358.dat = Enemy AI
359.dat = Cheats (Unsure what this is, but it maybe more cheats. 367 has Inf. HP/SP etc)
360.dat = Training Mode Combos, Training Dummy & Time Limit
361.dat = Debug
362.dat = Globals
363.dat = Hits Data, such as damage, launch and can or cannot explode enemies
364.dat = Misc Settings
365.dat = Musical Events
366.dat = Properties, such as Power and Endurance. (says VS mode, May work on all?)
367.dat = Dip Switches, Temp Dip Switches, Debug and Cheats
368.dat = Sounds


12. Editing Save Data

You have to edit the data.sav file, which is found in ///. Simply right click to data.sav and extract it with 7zip. In Notepad ++, the entirety is one very long line of readable code, so make sure text wrap is on.

COINS

There you will find the "total coins", which you can edit to have as many coins as you
want.

COSTUMES

When you reach the costume section, you'll see that you'll need to add the number of
the costume you want. There are 12 total costumes for the characters.

So it should look like this :
owned_costumes_gal="2,3,4,5,6,7,8,9,10,11,12"

You can do the same for Ricardo and F. Norris.

*NOTE* F. Norris is named "Master" and Ricardo is named "Minotaur" in the
data. Gal is still called "Gal".

Now after doing so, when you log back in the game, you'll find the costumes
greyed out in the general selection, as opposed to being fully present like with
the character's default appearance & their default bonus color. However, if you
select any game mode, you *should* be able to use the other appearances.

Evidently, the game technically recognizes that the costume hasn't been unlocked
by normal means. But far as I can tell, there are no errors or problems as I've played
the game.

It should also be noted that doing any of these edits does not trigger any achievements
associated with them


13. VB's Custom Skins

Nothing like a good bit of shameless self-promotion, ey?

I'd shared these before, so I may aswell link these here for anyone to play around with and edit.

I actually have a few skins planned for the near future, so if Im likely to link them anywhere, It would be here.

WITH LAST UPDATE, THE GAL SKINS ARE BROKEN. WILL TRY TO REPLACE THEM ASAP

Mortal Kombat Scorpion Norris
https://imgur.com/uWBZlqh

Mortal Kombat Reptile Norris (Custom slide)
https://i.imgur.com/39l6rZH.png

Mortal Kombat Noob Saibot Norris
https://i.imgur.com/JutZ8ds.png

Mysterious Warrior Norris
https://i.imgur.com/tr3sfJI.png

Mr Karate F.Norris
https://i.imgur.com/0VUDb0q.png

Yuri Sakazaki Gal (Shorts)
https://i.imgur.com/h4r73Py.png

Yuri Sakazaki Gal (Leggings)
https://i.imgur.com/vX83Ov4.png

Mortal Kombat Mileena Gal
https://i.imgur.com/3CUoAYE.png

Ricardo with scar
https://i.imgur.com/N7hFdS3.png

The Leader with the Golden Gun
https://i.imgur.com/gvFS8lc.png


14. Things I may add
  • More on Custom Training mode, Hits, Cheats & .XML
  • Youtube videos tutorial
  • More on music, and looping if needed.
  • A section on sounds after Ive extracted and compiled a list.
  • Possibly a tiny guide on how to edit save games.
  • Finish SEBA of America FnR version I am working on (Ala Streets of Rage 3)
If theres anything that you can think of, feel free to mention it in the comments.


15. Credits

A big thank you to everyone in the small mod community FIght N Rage has for sharing cool skins, helpful tips and generally being a good bunch.

Special mention to Loli's Revenge for finding literally 90% of this information, and to both Allsomedude & GLEclipse for sharing skins, helping people out with their mod issues, and generally being cool, friendly dudes to speak to about this game.

Also, a massive thumbs up to SebaDev for this fine game, and Gvarela for the fantastic Soundtrack

(which you can get on the old bandcamp *nudge* *poke*)
FrancyDotNet
Moderatore
Moderatore
Messaggi: 969
Iscritto il: 01/05/2024, 23:26

Re: Fight'N Rage

Messaggio da FrancyDotNet »

Ending guide

Ending A
Escape -> help village girl -> take forest detour -> don't take detour to basement.

Ending B
Don't escape -> don't save the hostage -> take forest detour -> don't take detour to basement.
ALTERNATIVE : Don't escape -> save hostage -> don't take secret passage -> take forest detour -> don't take basement detour.

Ending C
Don't escape -> save the hostage -> take secret passage -> take forest detour -> don't take detour to basement.

Ending D
Escape -> help village girl -> don't take forest detour.
ALTERNATIVE : Escape -> help village girl -> take forest detour -> take basement detour.

Ending E
Escape -> don't help village girl -> don't take forest detour.
ALTERNATIVE : Escape -> don't help the girl -> take forest detour -> take basement detour.
ALTERNATIVE 2 : Escape -> don't help the girl -> take forest detour -> Don't take basement detour.

Ending F
Don't escape -> save the hostage -> take secret passage -> don't take forest detour.
ALTERNATIVE : Don't escape -> save hostage -> take secret passage -> take forest detour -> take basement detour.

Ending G
Don't escape -> save the hostage -> don't take secret passage -> don't take forest detour.

Ending H
Don't escape -> don't save the hostage -> don't take forest detour.
ALTERNATIVE : Don't escape -> save hostage -> don't take secret passage -> take forest detour -> take basement detour.
ALTERNATIVE 2 : Don't escape -> don't save the hostage -> take the forest detour -> take the basement detour.

Immagine



Costume Unlock Requirements

This is the list of how to unlock all the costumes with comstume descriptions. Each Character has to earn each one on their own. So if you get Custome 4 with Gal by beating the game in Normal singal player, then you will have to do the same thing with F. Norris and Ricardo.

Each Costume is first unlocked and then can be purchased with Gold Coins for $400 each.

Costume - Unlock Requirement
  • Original - Free
  • Costume 2 - Free
  • Costume 3 - $400
  • Costume 4 - Beat Game Single Player Normal
  • Costume 5 - Beat Game Single Player Hard
  • Costume 6 - Beat Game Single Player Hardest
  • Costume 7 - Earn Red Belt in Training Mode
  • Costume 8 - Earn Black Belt in Training Mode
  • Costume 9 - Earn Rank "A" in Score Attack
  • Costume 10 - Earn Rank "S" in Score Attack
  • Costume 11 - Earn Rank "A" in Time Attack (Pic Needed)
  • Costume 12 - Earn Rank "S" in Time Attack (Pic Needed)
  • Costume 13 - 1CC - 1 Credit Clear in any difficulty. Don't use continues. Can be done on Easy mode.


Codice: Seleziona tutto

<SaveData last_content_id="190322" last_gameplay_id="170715" read_disclaimer="False" difficulty="NORMAL" friendly_hit_mode="DISABLED" game_speed="SPEED_NORMAL" extra_hud_mode="EXTRA_HUD_SPEEDRUN" master_volume="5" sfx_volume="SFX_NORMAL" voice_gain="VOICE_NORMAL" bgm_volume="BGM_NORMAL" video_mode="SCREEN_MODE_WINDOW" video_effect="POST_EFFECT_NONE" scanlines_mode="SCANLINES_NONE" color_mode="COLOR_NORMAL" hdr_level="HDR_HIGH" coins="983719" language="eng" requeriments="GAL_CLEAR,GAL_CLEAR_NORMAL,GAL_CLEAR_HARD,GAL_CLEAR_HARDEST,GAL_CLEAR_INSANE,GAL_ANY_1CC,MASTER_CLEAR,MASTER_CLEAR_NORMAL,MASTER_CLEAR_HARD,MASTER_CLEAR_HARDEST,MASTER_CLEAR_INSANE,MASTER_ANY_1CC,MINOTAUR_CLEAR,MINOTAUR_CLEAR_NORMAL,MINOTAUR_CLEAR_HARD,MINOTAUR_CLEAR_HARDEST,MINOTAUR_CLEAR_INSANE,MINOTAUR_ANY_1CC,ANY_CLEAR_NORMAL,ANY_CLEAR_HARD,ANY_CLEAR_HARDEST,ANY_CLEAR_INSANE,ANY_CLEAR_NORMAL_1P_OR_2P,ANY_1CC_HARDEST,ANY_CLEAR_HARDEST_1P,GAL_BLACK_BELT,MINOTAUR_BLACK_BELT,MASTER_BLACK_BELT,ANY_BLACK_BELT,GAL_RED_BELT,MINOTAUR_RED_BELT,MASTER_RED_BELT,ANY_RED_BELT,GAL_SCORE_RANK_A,MINOTAUR_SCORE_RANK_A,MASTER_SCORE_RANK_A,GAL_SCORE_RANK_S,MINOTAUR_SCORE_RANK_S,MASTER_SCORE_RANK_S,GAL_TIME_ATTACK_RANK_A,MINOTAUR_TIME_ATTACK_RANK_A,MASTER_TIME_ATTACK_RANK_A,GAL_TIME_ATTACK_RANK_S,MINOTAUR_TIME_ATTACK_RANK_S,MASTER_TIME_ATTACK_RANK_S,GAL_SURVIVAL_RANK_A,MINOTAUR_SURVIVAL_RANK_A,MASTER_SURVIVAL_RANK_A,GAL_SURVIVAL_RANK_S,MINOTAUR_SURVIVAL_RANK_S,MASTER_SURVIVAL_RANK_S,VS_MODE_AVAILABLE,PLAY_COUNT_1,VIEW_ALL_ENDINGS,VIEW_HALF_ENDINGS,VIEW_QUARTER_ENDINGS,SCORE_RANK_S_ALL,SURVIVAL_RANK_S_ALL,ANY_1CC,ANY_CLEAR_EXTRA_SPEED,ALL_CHARACTERS_SOLD,ALL_COMPLEMENTS_SOLD,ALL_COSTUMES_GAL,ALL_COSTUMES_MINOTAUR,ALL_COSTUMES_MASTER,DIRECT_CLEAR_HARDEST,DIRECT_CLEAR_HARD,DIRECT_CLEAR_NORMAL,DIRECT_CLEAR_EASY" gal_belt="BLACK" minotaur_belt="BLACK" master_belt="BLACK" gal_training_time="999,999,999" minotaur_training_time="999,999,999" master_training_time="999,999,999" owned_characters="RAT,PUGICAT,LEADGIRL,SUMOPIG,WOLF,JUDOG,MONKEY,FLY,NINJADOVE,GENERIC_NINJA,THAICHICK,DOBERMAN,GENERALTIGER,BISON,FATCAT,BRUTE_MINOTAUR,FURRY_GAL,CHEETA,BAT,COLONEL,LEADER,TURTLE" new_characters="" owned_shop_items="VS_MODE,TRAINING,SCORE_ATTACK,TIME_ATTACK,EXTRA_SPEEDS,STORY_CPU_PARTNERS,DIFFICULTY_EASY,DIFFICULTY_HARDEST,DIFFICULTY_INSANE,DIFFICULTY_UNFAIR,STORY_SOLITAIRE_COOP,COMBO_CHALLENGES,MYSTERY_DUNGEON,PRACTICE,SURVIVAL" new_shop_items="" owned_costumes_gal="2,3,4,5,6,7,8,9,10,11,12,13,14" new_costumes_gal="" owned_costumes_minotaur="2,3,4,5,6,7,8,9,10,11,12,13,14" new_costumes_minotaur="" owned_costumes_master="2,3,4,5,6,7,8,9,10,11,12,13,14" new_costumes_master="" earned_tips_by_time="4" earned_tips="BASIC_MOVEMENT_RULES,BASIC_ESCAPE_ATTACKS,GRAB_ESCAPES,GAL_ADVICE,MASTER_ADVICE,MINOTAUR_ADVICE,WEAPON_RULES,HYPER_ORB,LONG_RANGE_SLOW_ENEMIES,GET_UP_ATTACKS_ENEMIES,DEFENSE_ENEMIES,UNGRABABLE_ENEMIES,ANTIAIRS,INVINCIBLE_MOVES,TARGET_THROW,NORMAL_GRABS,PARRY,PARRY_ADVANTAGE,AIR_ATTACKS,BIKERS,JUMP_GRAB_CANCEL,AIR_GAMEPLAY,SLOW_ADVANCE,BREAK_EVERYTHING,COINS,SCORE,ROUTES,ABOUT_SCORE_ATTACK,ABOUT_EXTRA_SPEEDS,STUDY_ENEMIES,DIFFICULTIES,SECRET_MOVES" new_tips="" endings="AG,BG,CG,DG,EG,FG,GG,HG,AR,BR,CR,DR,ER,FR,GR,HR,AF,BF,CF,DF,EF,FF,GF,HF,AGR,AGF,ARF,BGR,BGF,BRF,CGR,CGF,CRF,DGR,DGF,DRF,EGR,EGF,ERF,FGR,FGF,FRF,GGR,GGF,GRF,HGR,HGF,HRF,AGRF,BGRF,CGRF,DGRF,EGRF,FGRF,GGRF,HGRF" played_music="destiny,pictures,choose_your_fate,nothing_left,go_for_it,different_trails,shattered,boss_defeated,borders,a_fistful_of_luck,nightmare,spiders,wah_wah_blah,undying_storm,something_lacking,variety_lights,gunny_sack,no_boundaries,immersion,cannot_move,beyond_the_sun,eclipsed,through_space_and_time,rising_force,breathe,vengeance,win,pumpin_it_up,fire" beaten_stages="WAREHOUSE_INSIDE,WAREHOUSE_OUTSIDE,SHATTERED_CITY,SHATTERED_CITY_INSIDE,SLAUGHTERHOUSE,SLAUGHTERHOUSE_STOVE,SLAUGHTERHOUSE_KITCHEN,RAINY_FOREST,FOREST_DETOUR,FIREFLY_PATH,CABARET_ENTRANCE,CABARET_INSIDE,CABARET_CAGE,CAVE_TRAP,CAVE_PATH,RAFT,DEATH_ISLAND_COAST,DEATH_ISLAND_ROAD,FORTRESS_ENTRANCE,FORTRESS_ELEVATOR,FORTRESS_DARK_PATH,FORTRESS_THRONE_ROOM" enemy_defeat_count="PUGICAT,999,RAT,999,SUMOPIG,999,LEADGIRL,999,SLAVEGIRL,999,GENERALTIGER,999,WOLF,999,JUDOG,999,BISON,999,FLY,999,FATCAT,999,MONKEY,999,FURRY_GAL,999,DOBERMAN,999,CHEETA,999,NINJADOVE,999,GENERIC_NINJA,999,BAT,999,THAICHICK,999,COLONEL,999,BRUTE_MINOTAUR,999,LEADER,999,TURTLE,999" score_attack_scores="RAT,99999,PUGICAT,99999,LEADGIRL,99999,SUMOPIG,99999,WOLF,99999,JUDOG,99999,MONKEY,99999,FLY,99999,NINJADOVE,99999,GENERIC_NINJA,99999,THAICHICK,99999,DOBERMAN,99999,GENERALTIGER,99999,BISON,99999,FATCAT,99999,BRUTE_MINOTAUR,99999,FURRY_GAL,99999,CHEETA,99999,BAT,99999,COLONEL,99999,LEADER,99999,TURTLE,99999,GAL,99999,MASTER,99999,MINOTAUR,99999" time_attack_times="RAT,16,PUGICAT,16,LEADGIRL,16,SUMOPIG,16,WOLF,16,JUDOG,16,MONKEY,16,FLY,16,NINJADOVE,16,GENERIC_NINJA,16,THAICHICK,16,DOBERMAN,16,GENERALTIGER,16,BISON,16,FATCAT,16,BRUTE_MINOTAUR,16,FURRY_GAL,16,CHEETA,16,BAT,16,COLONEL,16,LEADER,16,TURTLE,16,GAL,16,MASTER,16,MINOTAUR,16" survival_tops="RAT,16,PUGICAT,16,LEADGIRL,16,SUMOPIG,16,WOLF,16,JUDOG,16,MONKEY,16,FLY,16,NINJADOVE,16,GENERIC_NINJA,16,THAICHICK,16,DOBERMAN,16,GENERALTIGER,16,BISON,16,FATCAT,16,BRUTE_MINOTAUR,16,FURRY_GAL,16,CHEETA,16,BAT,16,COLONEL,16,LEADER,16,TURTLE,16,GAL,16,MASTER,16,MINOTAUR,16" speedrun_data="GAL|UNFAIR|SPEED_NORMAL:warehouse_on_fire->abandoned_city,278559,GAL|UNFAIR|SPEED_NORMAL:warehouse_on_fire->abandoned_city->slaughterhouse,621375,GAL|UNFAIR|SPEED_NORMAL:warehouse_on_fire->abandoned_city->slaughterhouse->dark_forest_rainy,997983,GAL|UNFAIR|SPEED_NORMAL:warehouse_on_fire->abandoned_city->slaughterhouse->dark_forest_rainy->cabaret_entrance,1455982,GAL|UNFAIR|SPEED_NORMAL:warehouse_on_fire->abandoned_city->slaughterhouse->dark_forest_rainy->cabaret_entrance->cabaret_floor_trap,1846144,GAL|UNFAIR|SPEED_NORMAL:warehouse_on_fire->abandoned_city->slaughterhouse->dark_forest_rainy->cabaret_entrance->cabaret_floor_trap->death_island_coast,2277299,GAL|UNFAIR|SPEED_NORMAL:warehouse_on_fire->abandoned_city->slaughterhouse->dark_forest_rainy->cabaret_entrance->cabaret_floor_trap->death_island_coast->fortress_entrance,2907710,GAL|UNFAIR|SPEED_NORMAL:warehouse_on_fire->abandoned_city->slaughterhouse->dark_forest_rainy->cabaret_entrance->cabaret_floor_trap->death_island_coast->fortress_entrance->FINISHED,9999999" saved_sessions="" total_time="2031" playing_time="1144" cutscene_time="307" start_count="16" arcade_mode_play_count="2" gameover_count="0" defeated_count="0" win_game_count="999" used_continues="0" gal_selected_count="1002" minotaur_selected_count="1000" master_selected_count="999" total_earned_coins="9999999" total_spend_coins="709699" total_gallery_time="53151"><InputProfile device="KEYBOARD_1" joy_id="0" is_keyboard="true" sign_h="-" sign_v="-" up="293" down="294" left="291" right="292" attack="120" jump="99" special="122" start="278" back="277" /><InputProfile device="[XINPUT CONTROLLER] AT 0" joy_id="0" is_keyboard="false" sign_h="+" sign_v="+" up="1" down="1" left="0" right="0" attack="2" jump="0" special="1" start="7" back="6" /></SaveData>
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